THE SANDBOX

0#
/
06
Batman Arkham City

Last Completed Game

Alan Wake 2

Next Planned Game

599 Hours

Time Spent in Story Based Games

2362 Hours

Time Spent Playing Competitive Games

1147 Hours

Time lost to playing Valorant

2961 Hours

Lifetime Game Played Hours

I love playing video games and I love UX design. Naturally, the two overlap. This space is a dedicated collection of my side projects, video commentaries, and deep dives into the mechanics of interactive media.

I am a gamer and my design curiosity always kicks in. Whether I am breaking down wayfinding mechanics for a video essay or logging hours into my tracking sheet, this sandbox is where I explore the invisible logic that makes games fun to play.

Case Study

Portal: Understanding Onboarding Through Level Design

An exploration of how Portal teaches players complex mechanics through environmental cues, level progression, and feedback loops.

View Case Study
View Case Study
View Case Study
VIDEO ESSAY

The Illusion of Exploration

A breakdown of how open world games use invisible spatial design and subtle environmental cues to guide players without ever making them feel restricted.

Watch Video
Watch Video
Watch Video
TANGIBLE UX

Rhythm Based Combat

A custom hardware experiment that turns Ultimate Mortal Kombat 3 into a rhythm game. Two players face off using a physical pedal system, where hitting the pedals perfectly on beat dictates who wins the fight.

VIDEO ESSAY

The Art of Diegetic UI

A deep dive into how games like Dead Space and Fallout remove screen clutter by building health bars and inventory systems directly into the game world.

Watch Video
Watch Video
Watch Video